So here is the original project proposal from last year;
Title: How does an in game environment encourage feelings of fear, unease and paranoia?
Project Aims: To look at the aspects of level design in the genre of horror video games and how they are designed to encourage certain emotions such as fear, tension and paranoia. I will do this by studying the current and past generation of in game levels in the survival horror genre and learn more about why trhey are designed the way they are. How do they create the believability in order for a player to become emotionally attached and thus, become more open to the set Pieces that will scare them?
Description: My main task will be to look at certain aspects of level design, especially in the genre of survival horror games and find out why certain levels are built the way they are. This will require research into different types of horror media such as books, films and of course games. I will then create a level for a game that will encourage feelings of suspense, paranoia and tension.
Objectives- Expected outcome(s) and deliverables: To hopefully understand why horror games are the way they are. Why they are built the way they are and to find out what makes an in gamed level scary.
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